
bN} Rockman6 Unique Harassment

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bN}6ROMRockman6UH.ipspb`ĂB


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GGA{X̋

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ZubN}UsxœKyы@\gpb`v"R6OptSample.ips"KpĂ܂B
@̂߈ȉɎœKyы@\gȂĂ܂B


@En`œK̂Q(SW_OptimizeTerrain2)
@EՓ˔œK(SW_OptimizeCollision)
@EXvCgZbgAbvœK(SW_OptimizeObjectSpriteProc)
@Ey̍œK(SW_OptimizeSoundProcess)
@EQ[pbh擾̍œK(SW_OptimizeGamepad)
@E[ɃIuWFNg鎞30fpsoȌC(SW_FixSpriteGlitch_LEdge)
@EAj[V̓(SW_SynchronizeAnimation)
@EDMA\[X̃NA̍œK(SW_OptimizeDMASrcFilling)
@EbN}̃XCfBȌC(SW_FixRockMove_Sliding)
@EbN}̒n`Ƃ̐ڐG̏C(SW_FixRockMove_Terrain)
@EbN}̃ubNIuWFNgƂ̐ڐGC(SW_FixRockMove_Block)
@EbN}̕IuWFNgƏՓˎ̕sC(SW_FixRockMove_Collision)
@EbN}̃EFCg̏C(SW_FixRockMove_Wait)
@E󒆕s̏C(SW_FixRockMove_HoverJump)
@EoƂɍőWvɂȂsC(SW_FixRockMove_FullJumpFromWater)
@Ep[bN}ƃnVS𗘗psC(SW_FixPowerShotGlitchAtLadder)
@EQ[W̕sC(SW_FixSpriteGlitch_Gauge)


@E؂ւ@\̒ǉ(SW_SwitchWeapon)
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@E`[WLZ(SW_DisableChargeCancel)
@EXN[(SW_FastScrolling)
@EtF[hCEAEg̍(SW_QuickFading)
@EbVA_v^[ÎC(SW_OmitRushAdaptor)
@Eu(SW_QuickRecovering)
@E`[WoX^[ˉ̏C(SW_FixChargeBusterSE)
@ẼTCYύX(SW_ModifyFallingBlockSize)


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@ݑ̕񕜂ŗD悳A񕜗]肪ꍇ
@GlM[̏Ȃɑ̕񕜂֊蓖Ă܂B


ZʂEʂIԂɂăZNgƃX^[g𓯎ƁA
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Rock5easily...Xe[WɓA"ROCKMAN 6 EDITOR"gpĂ܂B
		܂JĂe͎ϖɗ܂B
		肪Ƃ܂B


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		ɁubN}Qu[ubNpb`ṽ\[X𗘗p܂B
		肪Ƃ܂B


yXVz

2020/6/4  ver1.1
XVéuver̍XV_vQƂB

2020/5/28 J

 : TATSU